

8 Titan Class (Average Mass: 100k - 300k).7 Battleship Class (Average Mass: 30k - 100k).As for other Cruisers, or ships of a higher class than it, it can usually do some pretty serious damage, but is more effective when paired with a Battleship or a few other Cruisers. Able to survive on it's own, a Cruiser can be defined as a large but fast ship, capable of taking down any class lower than it with ease. Cruisers, however, are much bigger in size, and the weapons they carry are usually much heavier than a corvette's. Much like a Corvette, Cruisers are known for there defensive weaponry. The first Class that can be considered a proper 'warship'. 6.5 Common Roles: Single Attack ship, Small fleet Flagship, Bombardment, Defensive / Armed travel, Battleship Support, Small-Scale Warship.6.4 Weapon Quality: Usually Focused and Heavy Anywhere from 500 modules upwards to 5000.6.2 Common Thrust: 5k - 10k Modules Average speed for its size, versatile and easy to move.6 Cruiser Class (Average Mass: 10k - 50k).5 Corvette Class (Average Mass: 2k - 10k).4 Heavy Fighter Class (Average Mass: 300 - 3k).3 Light Fighter Class (Average Mass: 50 - 300).2 Interceptor Class (Average Mass: 10 - 50).1 Drone Class / Quark Class (Average Mass: 1 - 1k).Hence, it is highly recommended not to use "mass" as indicators for ship classification - as mass provides only a rough estimation of what one would constitute as a type of "size" or in layman's terms: the gist of the size of a ship.Īparts from the factors above, starmade's "mass" system is usable as a unit of measurement in starmade. Certain blocks also carry more mass than others, and so the same quantity of blocks for a ship entity composed of different materials would potentially result in different size of ships, whereas "block count" measures volume without the "mass" and "density" variables. Aparts from Cargo contributing to mass, mass is far inaccurate and misleading, as each digit of mass change is a range of block quantity changes. Mass is the English system as quantity of blocks is the metric system. NEVER use "mass" to dictate a size class of a ship. A Battleship can be a Frigate as much as a Corvette can.Īnother note: IF you happen to be a trolling meming internet dullard and DO include cargo mass in your calculations. I didn't include "Frigate" as a class, because it's technically not a class, its a role. This list is assuming you're not being a dullard and not including the cargo mass in your calculations. This is just a guide to identifying and classifying ship. That doesn't necessarily mean I'm saying only a dreadnought with X level reactor can be considered a dreadnought. While yes, big ships can have smaller reactors and small ships can bigger reactors, I kept the range of levels between 1-3. Chambers dictate the main usage / mode of the ship, not the class.

Chambers are not taken into account on most classes. Both Mass and Blocks are taken into account, but only Mass is listed. For controversial classifications, here are the parameters I used: Although most people have a tendency to have different definitions of their own classification, here is a general guide for figuring out size class. Here's an actual accurate but the most recent revised and accepted subjective list of ship size classification by the starmade playerbase. You can help StarMade Wiki wiki by adding links to other relevant pages which are mentioned in the page. This page is a dead end! Ship Classification doesn't link to any other pages.
